AI Insights · Timothy · April 2021
France's Top Android Basketball Games in Q1 2021: A Performance Snapshot
A glance at the top basketball games on Android in France for Q1 2021 reveals dynamic trends in downloads and user engagement. Sensor Tower provides a detailed look at these popular apps' performance metrics.
As the first quarter of 2021 has wrapped up, Sensor Tower offers insights into the performance of the top basketball gaming applications on the Android platform in France. This analysis highlights the trends in downloads, revenue, and weekly active users for these popular games.
SLAM DUNK from TV Animation, published by Program Twenty Three, experienced a fluctuating quarter. The game saw a decrease in weekly revenue from $4.9K in the first week of January to $1.7K in the last week of March. Downloads followed a similar downward trend, starting at 738K at the end of December and falling to 136K by the end of March. Weekly active users also declined from 2.3M to 623K in the same period.
Basketball Arena: Online Game, from Finnish publisher Masomo Gaming, showed varied performance. The game's revenue peaked at $4.6K in the week of February 8th but dropped to $1.6K by the end of March. Downloads hit a high of 32.1K in late December but saw a dip to 9.9K towards the end of March. The weekly active users count was at its highest at 81.9M in late December, decreasing to 33.3M by the end of March.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball showed a revenue trend that peaked at $2.9K in the first week of February, with a subsequent fall to $1.5K by the end of March. The game's downloads saw a high of 4.7K in late January, later declining to 1.6K by March's close. Weekly active users started at 27.4M in late December and slightly decreased to 19.5M by the end of March.
NBA SuperCard Basketball Game, another offering from 2K, Inc., witnessed its revenue peak at $1.7K in early February but ended the quarter at $830. Downloads were highest at 857K in late December, with a small dip to 206K by the end of March. The weekly active users showed a decrease from 1M to 568K over the quarter.
Lastly, NBA 2K Mobile Basketball Game also published by 2K, Inc., displayed a revenue trend with a peak of $1.4K in early February, declining to $676 by the end of March. Downloads were at their highest at 1K in late December, decreasing to 781K by the end of March. The weekly active users were relatively stable, starting at 3.3M and ending the quarter at 2.8M.
For more detailed insights and analysis, Sensor Tower's platform offers a comprehensive view of app performance metrics across various regions and timeframes.